Sep 13, 2017


Hunger4games – AdCoMM Student Initiative

EMPI AdComm 2016-18 batch initiated an event called HUNGER4GAMES to engage students in game-based activities.

The activity made the students go through different challenges encouraging them to come up with prompt solutions at every stage.

The game based activity was an experiential learning exercise to improving business acumen through a gamified environment.

Hunger4Games had a simple mantra to play and learn.

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